#pragma once

#define EMPTY	0
#define WHITE	1
#define BLACK	2

#define	WIDTH	8
#define HEIGHT	8

struct BoardSpace
{
	int m_x, m_y;
	int m_Type;

};

class GameBoard
{
private:
	BoardSpace	m_Board[HEIGHT][WIDTH];

public:
	GameBoard();
	GameBoard(int);
	~GameBoard();
	int getType(int , int);
	int getPosition();
	void drawBoard();
	void legalMoves();
};


